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You may need to tweak the actual values, but that should get you rendering a different area. Sound familiar? Try this: When you notice that the window has been resized, call something like glOrtho(0, WIDTH, 0, HEIGHT, -1, 1). Since your game is 2D, I'm guessing you set up your projection matrix with glOrtho() in the beginning of your program. Most likely, you're setting this in the beginning of your program to say "draw the area of the world from (0,0) to (800,600)." Then, when the window is resized, it just keeps doing that, stretching as necessary to fit in the window. The projection matrix is what OpenGL uses to determine how the world will be projected onto the screen. You need to change OpenGL's projection matrix so that it will change the area of the world that is drawn within your window. (Maintaining the center of the screen at the moment of being re-sized. So if the world is currently being displayed at 0,0 to 800,600 and the player re-sizes the window to 1080x720 I want the display to show the world from -140,-60 to 940,660. As I said I'm using a panning camera that moves with the player's WASD keys. I want the screen to simply display more of the world. Also when the screen resolution changes the resolution of everything on screen changes, this is not what I want. The tile doesn't get cut off anymore but in the image above the tile is being drawn at a size of 1x1 pixels. Should I use if(Display.wasResized()) in the game loop then get what the new resolution is and use it in the glTranslatef function somehow? Any help or suggestions would be great!ĮDIT: I added the code in Fletcher D's answer however it produced this: I decide what's to be drawn by using glTransaltef(camera.x,camera.y,0). I have a camera object that moves based on the player using the WASD keys. However, after moving the camera and resizing the display the tile gets cut off as it moves away from the bottom-left corner of the screen. I want the user to be able to re-size the window to whatever size they want just by expanding it (as opposed to letting them pick a resolution option from a list).Īs you can see the tile is drawn correctly in the first image. I'm trying to make a 2D Tile RPG game with LWJGL but I'm having a problem with the display resizing. We have opened a discussion thread in the Pub section discussing this. We will include a very detailed password checklist. We want to highly recommend that members turn on and use TGP's two-factor authentication option. We highly recommend every member reading this change their passwords as a precaution. We have forced email revalidation for all members that have not signed on for a while. None of the accounts compromised were using two-factor authentication. Talking to one member as I am working through getting his account back in order, he informed me that his Apple password manager had been compromised and made available on the dark web. In today's world, that is false confidence you can no longer afford.Įvery account that I've restored so far to the original owner was using compromised passwords. It is heartbreaking to see that the lure of saving some money will still fool people into using those methods to save a few dollars. Unfortunately, we cannot control how members do deals. However, the best way to prevent this is for members to exercise proper password hygiene (which I'll detail below), turn on two-factor authentication, and - I implore every single person here - only use payment methods that have buyer protection. We've made security changes that I don't want to detail here to stop them. Can someone share some wisdom on getting this thing to sing BTW I'm using a. I've tried it both with clean and dirty settings on my amp. I've tried it through the Deluxe and the VX (Vox) side of my Mod 50. They have scammed members in the Emporiums by creating ads with stolen photos and requesting Paypal F&F or Venmo exclusively for payment. I just picked up a BK Tube Driver and so far I'm not liking it as much as my BB Preamp. Some fraudsters have compromised TGP accounts have in the past few days. In many ways “Uptown Funk” functions as a sort of pseudo-sequel to Mars’ 2013 disco-channeling “Treasure”, and it’s quite easy to see its wide appeal. The presence of Bruno Mars on the song seems eye-roll worthy on paper, but his vocals are quite strong and suit the songs retro vibe quite nicley. The enigmatic and explosive “Uptown Funk” is a gloriously brilliant slice of synth-led dance pop that brings to mind Prince in his early 80’s heyday or Zapp at their most electrifying. Parker also shows up on the tracks “Daffodils” and “Leaving Los Feliz”, both of which blend Ronson’s penchant for danceable grooves with Parker’s love of hazy psychedelia and blissed-out textures. Tame Impala’s Kevin Parker shows up on the blessed-out “Summer Breaking”, which builds its twisted melody through the use of enough distorted guitars and organs that it bears more than a passing resemblance to Parker’s own band. Mystikal channels the spirit of James Brown with much aplomb on “Feel Right”, while Ronson displays his mastery of the funkiest basslines this side of Les Claypool’s. Much like how Daft Punk reinvigorated disco by giving it a fresh lick of paint and some modern context, Uptown Special is a funky throwback to the coke-fueled heydays of the 70’s and 80’s, brimming with guest appearances and enough synthesised bass stabs to make your toes curl. He’s always been the go-to producer for artists trying to find the sweet spot in-between critical acceptance and commercial friendliness His 2015 album Uptown Special treads a familiar ground where smooth funk mixes with nu-disco cuts to create a masterful dance-oriented pop album that’ll wow the critics and have the general public shaking their hips like crazy. His production resume includes artists ranging from Amy Winehouse to Ol’ Dirty Bastard, and the man even won a handful of Grammy’s back in 2005 for his work on Winehouse’s seminal Back To Black. After witnessing Pharrell’s meteoric rise to prominence throughout the past two years, you could easily make a similar case for Mark Ronson achieving the same feat. in the early 2000’s, falls of in the end of the last decade, hooks up with Daft Punk (themselves fellow veterans) for a smooth disco throwback which earns both artists their first number one, before finally becoming the hottest producer in the world in the space of a year. Take Pharrell for instance: well known for his work with The Neptunes and N.E.R.D. The past few years have seen a strange upswing in veteran producers gaining sudden latter day hits via collaborations. DRM for Mac, which has already gotten the word of mouth among so many users who had been stuck by DRM limits and format incompatibility of Audible files.Īs an extraordinary DRM removal program, it can remove DRM from any media content from iTunes and Audible. And it is said that the most welcomed and commonly used DRM removal tool on Mac would be Leawo Prof. DRMįirst thing first, the best DRM removal software would be needed so as to convert Audible to MP3 on Mac. And this is reason why you should know how to remove DRM from Audible audiobooks and convert them to MP3 on Mac Part 2: How to remove DRM and convert Audible files to MP3 with Prof. To deal with this problem and enjoy Audible audiobooks on any devices, users bothered by this problem can fall back on removing DRM from Audible files and converting Audible files to MP3 on Mac. Moreover, due to the DRM protection on downloaded Audible files, it's almost impossible to make them play on those unauthorized devices. Those devices would be excluded from the support list of Audible as well as the possibility of listening to the audiobooks from Audible. However, there are a lot of other devices, for example, MP3 players that doesn't run an operating system like Android that would allow users to install the Audible app. That's my personal decision and there are threads you can search for if you wish to see more information about it and arguments on all sides I have no interest in starting an argument about DRM vs. I actually prefer PC Gen (although I use Combat Manager for Initiative tracking, etc.), though in part it's a philosophical thing as I dislike Hero Lab's DRM philosophy and decided I no longer wish to support the product (the license activation in my personal experience is a PITA. In comparison, my Hero Lab will get used for the entire life that I'm playing Pathfinder - and that's already measured in years, not just hours. Sometimes, that's a game with 40+ hours of content/play time, but typically, it's 8-10. Also, when I buy a new video-game, I'm shelling out $50-$60 a pop. (I also like having a PDF version of a physical book b/c when I'm brainstorming while watching TV, I don't have to bring my library anymore. I don't consider it buying the books again. Nothing says you have to buy everything at once any more than you must buy every rulebook all at once. The interface is intuitive and allows me to create detailed NPCs (which I love to have rather than abbreviated versions) in no time.Īs for the price tag, buy it over time. It's the officially supported product, which is nice (not essential, but nice). oh and the full support of PFS in the Herolab program is awesomesauce. By the looks of the demo though you get full functionality from the feats and spells in herolab vs cliff's note versions in pcgen. with a little added patience as its all volunteer. Any reasons, or it's just the one you tried first? I've tried the demo of herolab, but the price tag (30 for the program, 10 for the apg, 10 for ultimate magic, 10 for ultimate combat and like 40 dollars for all the splats.) like 100 dollars all told make me feel like I'm buying the books all over again, vs pcgens price tag of free or the same things. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
What if the player has an autoclicker that clicks every one second or at a long amount of time? It won’t be detected at all, so what I recommend is to make a script where it checks every second if the player has moved, if not, after an amount of time the player gets clicked for afk. If clicks >= maxamount then print("Autoclicker has been detected!") end Local plr = game:GetService("Players").LocalPlayer Local maxamount = "put your max clicks per second how much you want (as intvalue ofc)"
You should now have three blank pages in your test document.
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